Nudge: move a build section and compare it with Undo

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Select a gate or other small section, preview its new position and use Undo or Redo to compare the result.

Nudge lets you reposition part of a Bedrock build while keeping its shape together. A gate can move along a path, a porch can shift away from a wall, or a decorative section can find a better place before you build around it. Choose a rectangular area, position its outline, then commit the move. Undo and Redo let you compare the two arrangements.

Our example uses a small arch with six oak logs, two oak planks and a gold corner. We moved it five blocks sideways, returned it to its starting place and reapplied the move. The gold makes the corner easy to follow; the emerald marks the destination.

An oak-log arch with a gold corner stands beside a separate emerald block on the platform; the Nudge tool is selected.

Set up a copied Creative world

Use Nudge 1.0.5 with Minecraft Bedrock. The example here ran on Windows Bedrock 26.52 in Creative with Beta APIs enabled. Open the author's .mcaddon file with Minecraft and wait for the pack imports to finish. Edit a copy of your world, activate Nudge's behavior pack and its matching resource pack, then enable Beta APIs in that world's Experiments settings. Enter in Creative. This release is intended for the ordinary game client; the author lists Realms and Editor Mode as unsupported.

Get the tool and choose Move

Run /nudge:nudge to receive the editing item. In our world it appeared in the ninth hotbar slot, selected with the 9 key. With the item held and no selection active, right-click to open the editing modes and choose Move. Check that you are holding the tool before clicking the build.

The real Nudge Select Edit Mode form lists Move, Clone, Stack, Delete, Magic Delete, Extrude, Undo and Redo.

On the first opening of our imported world, the command failed to give the item. Save & Quit, reopening the same world and running /nudge:nudge again restored the normal workflow. If you see that failure, try this ordinary reopen before changing packs. Use the addon's command to obtain its tool.

Select the complete section

Select two opposite corners with left-click. For this arch, the first corner was the bottom log at 2,66,2 and the opposite corner was the gold block at 4,69,2. That creates a box three blocks wide, four high and one deep. Include the full section you want to move, including its opening. Check the box does not also contain nearby decorations, floor blocks or part of another wall. Keep the Nudge item selected; switching hotbar slots cancels a selection.

Preview the destination, then commit

Right-click once to enter the movement preview. The outline represents the proposed location while the original arch remains standing. Your movement controls now operate the selection. For a precise destination, place a temporary marker at the position intended for the box's minimum corner, then left-click that marker during the preview. We used an emerald block at 7,66,2, putting the arch five blocks along X.

A wireframe selection surrounds the emerald destination while the original oak-and-gold arch remains beside it.

Inspect the whole destination, including the space inside the outline. The move replaces blocks there: our emerald was replaced by the arch's bottom log. Release movement keys, Jump and Sneak, then use a plain right-click to commit. Avoid holding Sneak while confirming because it changes the tool's action. After the move, walk around the real blocks and check the opening, both feet and the marked corner.

The oak-and-gold arch stands at the platform edge after the committed move, with clear space to its side.

Compare the move with Undo and Redo

Run /nudge:undo 1 to reverse the latest edit. In this example, the arch returned to its original place and the overwritten emerald block also returned. That second detail matters when moving a section onto an occupied spot. The frame below shows both restored objects.

The restored arch stands to the right of the emerald block, viewed from the fixed comparison camera.

Run /nudge:redo 1 to apply that edit again. From the same camera position, the arch moves back onto the destination and the emerald disappears beneath its foot. Comparing these views makes it easier to judge how much clear space you gained beside a build.

From the same viewpoint, the arch now stands on the left at the former emerald location and its original area is clear.

Start with a gate-sized section whose boundaries are easy to inspect. When adjusting a frontage, choose the complete window, trim and support together, and leave room at the destination for its full depth. Save a world copy before working on a build you value. Make one deliberate move, inspect it and decide whether to keep it before continuing with the next section.

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Version 1.0.5

Stable

Nudge-v1.0.5.mcaddon

Minecraft 26.52 Listed devices: Windows
Beta APIs required
0 downloads
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Requirements & details

Bedrock 26.52 · Windows

  • Game version: 26.52 · Listed devices: Windows · Experiments: Required · Script API: Beta API · Pack contents: Behavior + Resource · Game channel: Stable · Play in: Local world · File format: .mcaddon

Import the original .mcaddon and activate both Nudge packs in a copied Creative test world. Enable Beta APIs and command permission. Realms and Editor Mode are unsupported by the author.

Requirements & notes
Known issues
If /nudge:nudge gives no tool on first entry, Save & Quit and reopen the world before retrying. Move replaces blocks at its destination, so check the whole selection and keep a world copy.
Minimum engine version
1.26.30
Required experiments
Beta APIs. Enabled in the actual saved world.
Script API modules & versions
Declared @minecraft/server beta; @minecraft/server-ui 2.1.0; @minecraft/debug-utilities 1.0.0-beta.
Technical details
File details
Download type
Main
Realms & multiplayer support
Use a local Creative world. The author excludes Realms and Editor Mode.
Tested setup
Minecraft for Windows 26.52 app1.26.5203.0; Nudge1.0.5, Beta APIs enabled. Original behavior and resource pack files matched 97/97 staged files.
Compatibility notes
The walkthrough uses Nudge 1.0.5 with Bedrock 26.52 and Beta APIs enabled.
File information

Archive structure and entry integrity checked · 120 entries · 0.3 MB unpacked.

Nudge[BP]/manifest.json — Pack name
Nudge [BP] v1.0.5
Nudge[BP]/manifest.json — Pack version
1.0.5
Nudge[BP]/manifest.json — Minimum engine version
1.26.30
Nudge[BP]/manifest.json — Requires @minecraft/server
beta
Nudge[BP]/manifest.json — Requires @minecraft/server-ui
2.1.0
Nudge[BP]/manifest.json — Requires @minecraft/debug-utilities
1.0.0-beta
Nudge[BP]/manifest.json — Requires b6345514-8cd9-4dfe-b329-58574f000f3c
1.0.5
Nudge[RP]/manifest.json — Pack name
Nudge [RP] v1.0.5
Nudge[RP]/manifest.json — Pack version
1.0.5
Nudge[RP]/manifest.json — Minimum engine version
1.26.30
Nudge[RP]/manifest.json — Requires f4114104-0e90-4211-a724-1bc9f274647f
1.0.5

Manifest values describe the package. They do not prove that it works with every game version. This check is not an antivirus scan.

SHA-256: 80db4e6c299ba2506f62b64f9f698da6bde658537c231a0cad8748827b423301

Release updates

Version 1.0.5

Stable

Nudge 1.0.5 lets you select a small build, preview a move, and adjust its position with Undo and Redo.

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