An underwater wall is easier to work on when the group can pause for air nearby. Tideheart creates temporary breathing assistance without draining the water or building a sealed room.
Work underwater with breathing room
Activate Tideheart underwater to place a temporary breathing zone. Its four-block radius gives you a nearby place to work around a submerged build without draining the scene.
The supplied zone lasts 45 seconds. Other players explicitly join or leave by sneak-using their artifact inside it. Stay aware of its boundary and timer: the water remains in place, and assistance fades shortly after you leave.
Craft it
- Tideheart: 3 × copper ingot, 1 × amethyst shard, 1 × stick.
Open the editable project below and choose Crafting Path to check each recipe’s exact arrangement.
Before you try it
- Water remains water. The zone does not create dry space or remove environmental hazards.
- Shared access is explicit; nearby players are not silently opted in.
- The zone does not remove existing stronger effects.
Each activation costs one amethyst shard in Survival, with a three-second cooldown. Creative use is free.
Download the beta MCADDON from Files for Minecraft Bedrock 26.52. Import it and enable both the behavior and resource packs in a separate world. Start with a copy of a world you care about.
Checked on Windows in a separate test world. Other devices and live multiplayer have not been verified.
Make it yours
Increase Zone lifetime to 60 seconds for a short building task, or change Access to Owner only for solo exploration.
Open Tideheart in the constructor to change the settings and build your own version. Save its editable project if you want to keep working later.
Comments & questions
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